Apple wants appmakers to avoid the notch when designing for iPhone X

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During its annual special event yesterday, Apple lifted the lid on its all-new iPhone X – a handset it labels the future of smartphones.
But it seems the future will be a little more of a hassle for developers and designers, than it will be for consumers.
The iPhone X represents a significant departure from the iterative form factors we’ve come to expect from Apple, introducing an enhanced (almost) edgeless OLED display, a new FaceID facial recognition technology and a rounded all-glass design.
It certainly was one of the highlights on the Twitterverse, attracting a pile of doubting eyes and cheeky wisecracks mostly oriented at the awkward challenge it presents to appmakers:
The Big A has released its Human Interface Guidelines for building apps for the X – and, indeed, it appears appmakers will have a few more things to worry about when developing for the new flagship.
Unlike the 6, 7 and 8 which sport 4.7-inch panels, the X is not only a little taller (145 points to be exact), but also has rounded corners.
Among other things, this includes making sure that interactive controls don’t appear at “at the very bottom of the screen and in corners,” that the interface doesn’t bring attention to the device’s rounded corners, and that the user interface isn’t clipped by the notch.
Here is how that might look like
The good thing is that, according to official Apple footage (you will need Safari to open it), not every app will require custom tailoring for the X – and even if it does, the company’s new UIKit and XCode 9 software should make this a fairly easy task.
Meanwhile, those interested can peruse the full guidelines here .
To read the full article click on the link below:
https://thenextweb.com/apple/2017/09/13/apple-iphone-x-design-guidelines/

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